Progress Report
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Progress Report
This site has been up for one year and one day so I thought I would post an update for anyone who is interested.
There has been a lot of progress over the last year (at least as far as a hobby is concerned) and I am very happy with what we have so far but we have a lot more fun stuff to do before this is complete. I am aware that it is impossible to see actual visual progress which can sometimes give the impression that the project is at a stand-still. I don't really have plans to change that because doing updates etc only takes time away from making real progress. I have encouraged the A-Team members to not discus current progress or features in any of the public forums and to keep such discussions in the A-Team only forums. Even then most interactions are done through email so those two or three of you who keep looking aren't going to find anything heheh. Even the team members have a hard time seeing progress because I mostly only share info and assets about the aspects which they are working on. No one team member will have access to all parts of the project (That is until I start recruiting mappers). I do this to help prevent leaks and even if/when there are leaks they will only be small portions of the project. As the project founder the last thing I want is for these assets to get out and for someone else to release versions of my own work before I do.
Future progress updates (i.e., screenshots) will be done for the purpose of encouraging creative people to join the team. This means that the screenshots won't necessarily depict any level of progress but instead to show the quality of work that is being put into the project.
We have worked out a few kinks and have paved the way for easier asset creation and conversion. Things are beginning to move more smoothly now and I hope it is easier to create assets for the project and for the community to create custom maps and mods.
The project is alive and healthy and I hope it will be around for at least a few more years. So if you have any questions feel free to ask in these forums or by email to niuhaka@doomascension.com or mtatafu@doomascension.com. Note that there are currently no plans for modders to have early access to assets.
If you are interested in joining the team contact us at join@doomascension.com
Here's to another fantastic year of Doom Ascension progress and secrecy /ninjaface
-NiuHaka
There has been a lot of progress over the last year (at least as far as a hobby is concerned) and I am very happy with what we have so far but we have a lot more fun stuff to do before this is complete. I am aware that it is impossible to see actual visual progress which can sometimes give the impression that the project is at a stand-still. I don't really have plans to change that because doing updates etc only takes time away from making real progress. I have encouraged the A-Team members to not discus current progress or features in any of the public forums and to keep such discussions in the A-Team only forums. Even then most interactions are done through email so those two or three of you who keep looking aren't going to find anything heheh. Even the team members have a hard time seeing progress because I mostly only share info and assets about the aspects which they are working on. No one team member will have access to all parts of the project (That is until I start recruiting mappers). I do this to help prevent leaks and even if/when there are leaks they will only be small portions of the project. As the project founder the last thing I want is for these assets to get out and for someone else to release versions of my own work before I do.
Future progress updates (i.e., screenshots) will be done for the purpose of encouraging creative people to join the team. This means that the screenshots won't necessarily depict any level of progress but instead to show the quality of work that is being put into the project.
We have worked out a few kinks and have paved the way for easier asset creation and conversion. Things are beginning to move more smoothly now and I hope it is easier to create assets for the project and for the community to create custom maps and mods.
The project is alive and healthy and I hope it will be around for at least a few more years. So if you have any questions feel free to ask in these forums or by email to niuhaka@doomascension.com or mtatafu@doomascension.com. Note that there are currently no plans for modders to have early access to assets.
If you are interested in joining the team contact us at join@doomascension.com
Here's to another fantastic year of Doom Ascension progress and secrecy /ninjaface
-NiuHaka
Last edited by NiuHaka on Wed Feb 29, 2012 2:35 pm; edited 1 time in total
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Project Manager
NiuHaka- Admin
- Posts : 117
Join date : 2011-02-18
Age : 38
Location : Phobos
Re: Progress Report
Good stuff 
I know the project is far from dead and I know its looking fantastic too! YAY

I know the project is far from dead and I know its looking fantastic too! YAY
bcwood16- Posts : 28
Join date : 2011-08-11
Age : 35
Location : UK
Re: Progress Report
Holy cow! The website got a huge makeover. It looks pretty cool...
Hecito- Posts : 6
Join date : 2012-05-03
Age : 24
Location : Big Spring TX
Re: Progress Report
It is still a work in progress. I hope to have the "features" pages done this month but I am finishing some 3d weapons before I take the screenshots for those pages and i'm not exactly sure when those will be finished.
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Progress
How's the project?
Is there anything interesting to say?
Is there anything interesting to say?
alexitoplayer- Posts : 10
Join date : 2012-06-18
Age : 23
Re: Progress Report
alexitoplayer wrote:How's the project?
Is there anything interesting to say?
alexitoplayerHow's the project?
Is there anything interesting to say?
Hi alexittoplayer,
The project is still going, NiuHaka is working on some new monster models! Basically with improvements to the Doomnsay Engine and some needed model limitations removed we should be able to make some much better looking monsters. Hopefully I should be converting those soon and once we have them working in game maybe NiuHaka will show some screenies to the outside world? I also think weapons are going nicely too, we have a fully working pistol....which is very cool!
So as usual, it seems quite, but assets are being made and even some map assets are underway which is bringing the environments much more interesting and more modern looking.
Its all fantastic stuff!
Baz
bcwood16- Posts : 28
Join date : 2011-08-11
Age : 35
Location : UK
Re: Progress Report
Yes, what bcwood16 said. I always say i'm going to post updates but never do. Let me say it this way- I might be posting some assets in the next couple of months lol
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hey, anyone there?!
I know it's very difficult to upload images of progress.
can at least give a written advance?
can at least give a written advance?
alexitoplayer- Posts : 10
Join date : 2012-06-18
Age : 23
Re: Progress Report
It is still cooking and I am almost ready for some updates.
Gotta get some new stuff in before i'm ready to prep some screens.
Gotta get some new stuff in before i'm ready to prep some screens.
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NiuHaka- Admin
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Join date : 2011-02-18
Age : 38
Location : Phobos
Re: Progress Report
Hello!
It is indeed still going
To be honest I have not had much contact with NiuHaka recently because I my self have been busy with life and Xmas coming up etc and I also think NiuHaka has been very busy with deadlines for other projects and stuff (correct me if I'm wrong NiuHaka). However, I did see a progress update not long back and the new assets have been very awesome! They are not quite ready to be converted to Doomsday yet so I have been unable to get my greedy hands on them for model conversion etc. However, in the eager participation of such good things to come I have been messing about with conversion processes and testing things out to make sure everything goes as smoothly as possible. The new models are going to be quite a bit more complicated to get in game, but will be worth it!
Once some of these new models are in game I expect NiuHaka will post some updates, as for a time line....I don't know, but I'm guessing early next year now?
Im sure NiuHaka will add more to this once he reads this.
Thanks for hanging about and showing support, but remember this project has along way to go yet and its only a hobby.....so its not being rushed! Though I appreciate peoples eagerness to see screen shot goodies
It is indeed still going

To be honest I have not had much contact with NiuHaka recently because I my self have been busy with life and Xmas coming up etc and I also think NiuHaka has been very busy with deadlines for other projects and stuff (correct me if I'm wrong NiuHaka). However, I did see a progress update not long back and the new assets have been very awesome! They are not quite ready to be converted to Doomsday yet so I have been unable to get my greedy hands on them for model conversion etc. However, in the eager participation of such good things to come I have been messing about with conversion processes and testing things out to make sure everything goes as smoothly as possible. The new models are going to be quite a bit more complicated to get in game, but will be worth it!
Once some of these new models are in game I expect NiuHaka will post some updates, as for a time line....I don't know, but I'm guessing early next year now?
Im sure NiuHaka will add more to this once he reads this.
Thanks for hanging about and showing support, but remember this project has along way to go yet and its only a hobby.....so its not being rushed! Though I appreciate peoples eagerness to see screen shot goodies

bcwood16- Posts : 28
Join date : 2011-08-11
Age : 35
Location : UK
Re: Progress Report
Yep, still alive.
And, yes, bcwood16 is correct. I have a crazy amount of deadlines and milestones i have to keep with other projects which has moved a lot of progress back for Doom Ascension.
Hey bcwood16, I just sent you an email by the way.
And, yes, bcwood16 is correct. I have a crazy amount of deadlines and milestones i have to keep with other projects which has moved a lot of progress back for Doom Ascension.
Hey bcwood16, I just sent you an email by the way.
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NiuHaka- Admin
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Age : 38
Location : Phobos
Re: Progress Report
NiuHaka, hello long time no talk. I wonder if you've already done the Cacodemon's model? I just got into 3D modeling and I have something you might want to use: http://i.imgur.com/Y5DZUbl.jpg
Kracov- Posts : 6
Join date : 2011-08-11
Age : 39
Re: Progress Report
Hi Kracov,
That looks awesome! If you are only just getting into 3D modelling than thats a sweet start!
Though unless thats bump mapped, it has alot of triangles and most likely way over the MD2 model limitation of 2048 vertices thats Doomsday engine uses. There is a way to combine multiple MD2 models together to form one big mesh, but consideration needs to be made were two models meet. Also, dont know if you are aware of the MD2 model vertices swimming effect? With too many vertices close to one another it will look like the model is made of water. Having said that that particular demon floats about and has no walking animation, but I guess the shooting and death animations will be effected by vertices sway during animation.
Personally I think that would be awesome in Doom 3!! With some nice bump mapping and texture work that would look incredible in Doom 3 and bring back that original look, with a bit of modern scariness...if that made sense lol!
Fantastic work though
That looks awesome! If you are only just getting into 3D modelling than thats a sweet start!
Though unless thats bump mapped, it has alot of triangles and most likely way over the MD2 model limitation of 2048 vertices thats Doomsday engine uses. There is a way to combine multiple MD2 models together to form one big mesh, but consideration needs to be made were two models meet. Also, dont know if you are aware of the MD2 model vertices swimming effect? With too many vertices close to one another it will look like the model is made of water. Having said that that particular demon floats about and has no walking animation, but I guess the shooting and death animations will be effected by vertices sway during animation.
Personally I think that would be awesome in Doom 3!! With some nice bump mapping and texture work that would look incredible in Doom 3 and bring back that original look, with a bit of modern scariness...if that made sense lol!
Fantastic work though

bcwood16- Posts : 28
Join date : 2011-08-11
Age : 35
Location : UK
Re: Progress Report
Oh my gosh! I have somehow turned off alerts for new forum postings and I completely missed this.
I do in fact have a cacodemon model. Your's is really cool though. What program are you using for your models?
But yes, everything bcwood16 just said is true. It looks like that model has way too many triangles for the md2 format. There are tricks you can pull using lots of sub-models but you would still end up with performance issues.
I do in fact have a cacodemon model. Your's is really cool though. What program are you using for your models?
But yes, everything bcwood16 just said is true. It looks like that model has way too many triangles for the md2 format. There are tricks you can pull using lots of sub-models but you would still end up with performance issues.
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